animation Books
We've found 24 books tagged 'animation' relevant to the field of humanlike conversational artificial intelligence.
Summary: In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides...
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New Riders
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2006 |
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http://www.amazon.com/Digital-... |
Summary: Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar’s Jeremy Birn...
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Facial Modeling and Animation Done Right |
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Sybex
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Year: |
2007 |
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http://www.amazon.com/Stop-Sta... |
Summary: Lips, brows, frown lines—they’re all in motion in an expressive face. Stop Staring analyzes facial structures and movements and shows animators how to enliven the faces of their characters. The author, whose own handsome head (in modeled form) graces the cover, is an experienced animator.
He...
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A Complete Guide to Performance Animation |
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Heinemann Drama
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2003 |
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http://www.amazon.com/Acting-A... |
Summary: This book sorts out the acting theory that animators need, presenting it in a form and with references that are more relevant to the animators world.
Publisher: |
Sybex
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Year: |
2008 |
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http://www.amazon.com/Advanced... |
Summary: If you already understand the basics of Maya, the industry-leading 3D animation and effects software, you’ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world production secrets...
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The Mechanics of Motion |
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Focal Press
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Year: |
2005 |
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http://www.amazon.com/Animatio... |
Summary: Complete coverage of vital animation techniques, whatever area you work in
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6097
by Tomas Akenine-Moller, Eric Haines and Naty Hoffman |
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AK Peters
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Year: |
2008 |
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http://www.amazon.com/Real-Tim... |
Summary: The term rendering, as it applies to computer graphics, refers to the mathematically intensive process of creating a picture or sequence of frames based on geometry. The duration of this process is dependent on the complexity of the scene (a forest with many trees...
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6096
by Jean-Marc Gauthier |
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Morgan Kaufmann
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Year: |
2001 |
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http://www.amazon.com/Creating... |
Summary: Inside Interactive Digital 3D Actors, readers will find turnkey tutorials that detail all the steps required to model, animate, and deploy realistic 3D characters using LifeForms and Nemo. And this book is for everyone-for beginners with no knowledge of programming or code, as well as...
Publisher: |
Wiley
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Year: |
2009 |
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http://www.amazon.com/3-D-Huma... |
Summary: All the tools and techniques you need to bring human figures to 3-D life.
Thanks to today’s remarkable technology, artists can create and animate realistic, three-dimensional human figures that were not possible just a few years ago. This easy-to-follow book guides you through all the necessary...
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5928
by Nadia Magnenat Thalmann and Daniel Thalmann |
Publisher: |
Springer
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Year: |
1992 |
Order: |
http://www.amazon.com/Creating... |
Summary: This book provides a detailed and complete description of merging virtual actors with animation in a real environment. It describes the tasks involved in each stage of integration, such as video acquisition, extraction of camera parameters, creation and animation of virtual actors, and rendering the...
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