animation Books
We've found 24 books tagged 'animation' relevant to the field of humanlike conversational artificial intelligence.
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10529
by Marina L. Gavrilova, C. J.Kenneth Tan, Alexei Sourin and Olga Sourina |
Subtitle: |
Special Issue on Cyberworlds |
Publisher: |
Springer
|
Year: |
2011 |
Order: |
http://www.springer.com/comput... |
Summary: This publication is devoted to the topic of cyberworlds. The 13 papers in the volume constitute revised and extended versions of a selection of contributions presented at CW 2010, the 20th International Conference on Cyberworlds, held in Singapore in October 2010. The selected papers span...
Subtitle: |
For Film, TV, Animation, Video Games, and Graphic Novels |
Publisher: |
Watson-Guptill
|
Year: |
2006 |
Order: |
http://www.amazon.com/Creating... |
Summary: Designing Characters with Personality shows artists how to create a distinctive character, then place that character in context within a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises help readers put everything together to make their new characters sparkle. Lessons...
Subtitle: |
An Innovative (and Perhaps Revolutionary) Approach to e-Learning |
Publisher: |
Pfeiffer
|
Year: |
2003 |
Order: |
http://www.amazon.com/Simulati... |
Summary: Simulations and the Future of Learning offers trainers and educators the information and perspective they need to understand, design, build, and deploy computer simulations for this generation. Looking back on his recent first-hand experience as lead designer for an advanced leadership development simulation, author Clark...
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9731
by Jianhua Tao, Tieniu Tan and Rosalind W. Picard |
Publisher: |
Springer
|
Year: |
2005 |
Order: |
http://www.springer.com/comput... |
Summary: This book constitutes the refereed proceedings of the First International Conference on Affective Computing and Intelligent Interaction, ACII 2005, held in Beijing, China in October 2005 as an associated event of ICCV 2005, the International Conference on Computer Vision.
The 45 revised full papers and 81...
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6153
by Cynthia L. Breazeal |
Publisher: |
The MIT Press
|
Year: |
2001 |
Order: |
http://www.amazon.com/Designin... |
Summary: Cynthia Breazeal here presents her vision of the sociable robot of the future, a synthetic creature and not merely a sophisticated tool. A sociable robot will be able to understand us, to communicate and interact with us, to learn from us and grow with us....
Publisher: |
New Riders
|
Year: |
2006 |
Order: |
http://www.amazon.com/Digital-... |
Summary: Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for...
Subtitle: |
Volume II: Advanced Techniques |
Publisher: |
Waite Group Press
|
Year: |
2001 |
Order: |
http://www.amazon.com/Digital-... |
Summary: As soon as George Maestri’s classic (digital) Character Animation was released, people began asking when he was going to do on edition for trully high-end users with the most advanced skill sets. Here it is; George writes directly to CG professionals, with more non-software-specific approaches...
Subtitle: |
Volume I: Essential Techniques |
Publisher: |
New Riders
|
Year: |
1999 |
Order: |
http://www.amazon.com/Digital-... |
Summary: This “art” book on digital animation with 3D tools will have a long shelf life as it focuses on concepts and techniques rather than specific tools. Using terrific examples, Maestri covers animating bodies, hands, faces, and heads; posing; and walking.
There is a newer edition of...
Subtitle: |
The Innovator's Guide |
Publisher: |
Sybex
|
Year: |
2007 |
Order: |
http://www.amazon.com/Maya-Vis... |
Summary: Create positively dazzling effects with the unique insights and practical advice in this innovative guide from a working professional Maya artist. Need to create plasmatic energy by lunch? Animate a field of sprouting daisies before tomorrow’s meeting? Fashion a force field by Friday? With Maya’s...
Publisher: |
Sybex
|
Year: |
2007 |
Order: |
http://www.amazon.com/Maya-Pro... |
Summary: Designed for busy Maya users like you, this guide offers dozens of how-tos, workarounds, and shortcuts culled from years of experience in a fast-paced, deadline-driven production pipeline. You’ll discover tricks and timesavers on texturing particles, customizing Paint Effects brushes, modeling polygon faces, creating facial rigs...
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