Books
We've found 388 books relevant to the field of humanlike conversational artificial intelligence.
Publisher: |
Sybex
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Year: |
2008 |
Order: |
http://www.amazon.com/Advanced... |
Summary: If you already understand the basics of Maya, the industry-leading 3D animation and effects software, you’ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world production secrets...
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6102
by Daniel Liu and Shaun Le Lacheur Sales |
Summary: We made Virtools Fundamentals specifically for newcomers to the world of real-time 3D and Virtools unique Building-Block style of development. If you ve just found Virtools and are as excited as we were to get started, then this book is made for you (yes, we...
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6101
by Jean-Marc Gauthier |
Subtitle: |
Virtual Sets and Pre-visualization for Games, Film & the Web |
Publisher: |
Focal Press
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Year: |
2005 |
Order: |
http://www.amazon.com/Building... |
Summary: Create functional and artistic virtual worlds
Subtitle: |
The Mechanics of Motion |
Publisher: |
Focal Press
|
Year: |
2005 |
Order: |
http://www.amazon.com/Animatio... |
Summary: Complete coverage of vital animation techniques, whatever area you work in
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6097
by Tomas Akenine-Moller, Eric Haines and Naty Hoffman |
Publisher: |
AK Peters
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Year: |
2008 |
Order: |
http://www.amazon.com/Real-Tim... |
Summary: The term rendering, as it applies to computer graphics, refers to the mathematically intensive process of creating a picture or sequence of frames based on geometry. The duration of this process is dependent on the complexity of the scene (a forest with many trees...
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6096
by Jean-Marc Gauthier |
Publisher: |
Morgan Kaufmann
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Year: |
2001 |
Order: |
http://www.amazon.com/Creating... |
Summary: Inside Interactive Digital 3D Actors, readers will find turnkey tutorials that detail all the steps required to model, animate, and deploy realistic 3D characters using LifeForms and Nemo. And this book is for everyone-for beginners with no knowledge of programming or code, as well as...
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6095
by Norman I. Badler, Cary B. Phillips and Bonnie Lynn Webber |
Subtitle: |
Computer Graphics Animation and Control |
Publisher: |
Oxford University Press
|
Year: |
1993 |
Order: |
http://www.amazon.com/Simulati... |
Summary: During the past decade, high-performance computer graphics have found application in an exciting and expanding range of new domains. Among the most dramatic developments has been the incorporation of real-time interactive manipulation and display for human figures. Though actively pursued by several research groups, the...
Publisher: |
Springer
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Year: |
2004 |
Order: |
http://www.amazon.com/Simulati... |
Summary: This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation have not...
Publisher: |
Wiley
|
Year: |
2009 |
Order: |
http://www.amazon.com/3-D-Huma... |
Summary: All the tools and techniques you need to bring human figures to 3-D life.
Thanks to today’s remarkable technology, artists can create and animate realistic, three-dimensional human figures that were not possible just a few years ago. This easy-to-follow book guides you through all the necessary...
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5928
by Nadia Magnenat Thalmann and Daniel Thalmann |
Publisher: |
Springer
|
Year: |
1992 |
Order: |
http://www.amazon.com/Creating... |
Summary: This book provides a detailed and complete description of merging virtual actors with animation in a real environment. It describes the tasks involved in each stage of integration, such as video acquisition, extraction of camera parameters, creation and animation of virtual actors, and rendering the...