Books
We've found 388 books relevant to the field of humanlike conversational artificial intelligence.
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6153
by Cynthia L. Breazeal |
Publisher: |
The MIT Press
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Year: |
2001 |
Order: |
http://www.amazon.com/Designin... |
Summary: Cynthia Breazeal here presents her vision of the sociable robot of the future, a synthetic creature and not merely a sophisticated tool. A sociable robot will be able to understand us, to communicate and interact with us, to learn from us and grow with us....
Subtitle: |
The Ingredients of Language |
Publisher: |
Harper Perennial
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Year: |
2000 |
Order: |
http://www.amazon.com/Words-Ru... |
Summary: Words and Rules, The Ingredients of Language is a truly great book about language and linguistics. Steven Pinker, as a professor of psychology and director of the Center for Cognitive Neuroscience at MIT, happily can be taken to represent the best in contemporary linguistics and...
Subtitle: |
The Enigma |
Publisher: |
Walker & Company
|
Year: |
2010 |
Order: |
http://www.amazon.com/Alan-Tur... |
Summary: Alan Turing (1912 - 1954) was a British mathematician who made history: His breaking of the German U-boat Enigma cipher in World War II ensured Allied-American control of the Atlantic. But Turing’s vision went far beyond the desperate wartime struggle. Already in the 1930s he...
Subtitle: |
(Mrs. Hepsa Ely Silliman Memorial Lectures) |
Publisher: |
Yale University Press
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Year: |
2000 |
Order: |
http://www.amazon.com/Computer... |
Summary: With a foreword by Paul M. Churchland and Patricia S. Churchland. This book represents the views of one of the greatest mathematicians of the twentieth century on the analogies between computing machines and the living human brain. John von Neumann concludes that the brain operates...
Publisher: |
New Riders
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Year: |
2006 |
Order: |
http://www.amazon.com/Digital-... |
Summary: Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for...
Subtitle: |
Volume II: Advanced Techniques |
Publisher: |
Waite Group Press
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Year: |
2001 |
Order: |
http://www.amazon.com/Digital-... |
Summary: As soon as George Maestri’s classic (digital) Character Animation was released, people began asking when he was going to do on edition for trully high-end users with the most advanced skill sets. Here it is; George writes directly to CG professionals, with more non-software-specific approaches...
Subtitle: |
Volume I: Essential Techniques |
Publisher: |
New Riders
|
Year: |
1999 |
Order: |
http://www.amazon.com/Digital-... |
Summary: This “art” book on digital animation with 3D tools will have a long shelf life as it focuses on concepts and techniques rather than specific tools. Using terrific examples, Maestri covers animating bodies, hands, faces, and heads; posing; and walking.
There is a newer edition of...
Subtitle: |
Advanced Digital Sculpting |
Publisher: |
Sybex
|
Year: |
2008 |
Order: |
http://www.amazon.com/ZBrush-C... |
Summary: ZBrush’s popularity is exploding giving more CG artists the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation: Advanced Digital Sculpting is the must-have guide to creating highly detailed, lush, organic models using the revolutionary ZBrush software. Digital sculptor...
Summary: How the Mind Works is a book by Canadian-American cognitive scientist Steven Pinker, first published in 1997. The book attempts to explain some of the human mind’s poorly understood functions and quirks in evolutionary terms. Drawing heavily on the paradigm of evolutionary psychology first articulated...
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6119
by Eric Allen and Kelly L. Murdock |
Subtitle: |
Advanced 3D Character Rigging |
Publisher: |
Sybex
|
Year: |
2008 |
Order: |
http://www.amazon.com/Body-Lan... |
Summary: Whether you’re a professional Character TD or just like to create 3D characters, this detailed guide reveals the techniques you need to create sophisticated 3D character rigs that range from basic to breathtaking. Packed with step-by-step instructions and full-color illustrations, Body Language walks you through...