Coming to open domain dialog it is still unrealistic to implement needed knowledge resources and dialog skills linguistically. Since the Non Player Characters (NPC) in our NPC Engine should be capable of open conversation we decided to use an Artificial Intelligence Markup Language (AIML) [1] chatbot as a first workaround. However AIML chatbots are not linguistically motivated, they use surface structures in tradition of Weizenbaums ELIZA [2], wherefore they do have too many shortcomings to... Read more