modeling Books
We've found 20 books tagged 'modeling' relevant to the field of humanlike conversational artificial intelligence.
Subtitle: |
Processing Human Conservations |
Publisher: |
McGraw-Hill Companies
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Year: |
1997 |
Order: |
http://www.amazon.co.uk/Develo... |
Summary: All modern software applications use graphical user interface to display information, with the keyboard or mouse button used to interact with the computer. This book covers the subject of natural language interfaces: computers which are activated, operated and respond to ordinary conversational English, a technology...
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8792
by Constantine Stephanidis |
Subtitle: |
Concepts, Methods, and Tools |
Publisher: |
CRC
|
Year: |
2000 |
Order: |
http://www.amazon.com/User-Int... |
Summary: User Interfaces for All is the first book dedicated to the issues of Universal Design and Universal Access in the field of Human-Computer Interaction (HCI). Universal Design (or Design for All) is an inclusive and proactive approach seeking to accommodate diversity in the users and...
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8791
by Mark Maybury and Wolfgang Wahlster |
Publisher: |
Morgan Kaufmann
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Year: |
1998 |
Order: |
http://www.amazon.de/Readings-... |
Summary: This book represents a collection of the classic and contemporary readings in the field of Intelligent User Interfaces. An invaluable resource for students, professors, research scientists and engineers, it includes both fundamental research and applied innovations in the key areas of IUI including input analysis,...
Publisher: |
New Riders
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Year: |
2006 |
Order: |
http://www.amazon.com/Digital-... |
Summary: Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for...
Subtitle: |
The Innovator's Guide |
Publisher: |
Sybex
|
Year: |
2007 |
Order: |
http://www.amazon.com/Maya-Vis... |
Summary: Create positively dazzling effects with the unique insights and practical advice in this innovative guide from a working professional Maya artist. Need to create plasmatic energy by lunch? Animate a field of sprouting daisies before tomorrow’s meeting? Fashion a force field by Friday? With Maya’s...
Publisher: |
Sybex
|
Year: |
2007 |
Order: |
http://www.amazon.com/Maya-Pro... |
Summary: Designed for busy Maya users like you, this guide offers dozens of how-tos, workarounds, and shortcuts culled from years of experience in a fast-paced, deadline-driven production pipeline. You’ll discover tricks and timesavers on texturing particles, customizing Paint Effects brushes, modeling polygon faces, creating facial rigs...
Summary: In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides...
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6096
by Jean-Marc Gauthier |
Publisher: |
Morgan Kaufmann
|
Year: |
2001 |
Order: |
http://www.amazon.com/Creating... |
Summary: Inside Interactive Digital 3D Actors, readers will find turnkey tutorials that detail all the steps required to model, animate, and deploy realistic 3D characters using LifeForms and Nemo. And this book is for everyone-for beginners with no knowledge of programming or code, as well as...
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6095
by Norman I. Badler, Cary B. Phillips and Bonnie Lynn Webber |
Subtitle: |
Computer Graphics Animation and Control |
Publisher: |
Oxford University Press
|
Year: |
1993 |
Order: |
http://www.amazon.com/Simulati... |
Summary: During the past decade, high-performance computer graphics have found application in an exciting and expanding range of new domains. Among the most dramatic developments has been the incorporation of real-time interactive manipulation and display for human figures. Though actively pursued by several research groups, the...
Publisher: |
Wiley
|
Year: |
2009 |
Order: |
http://www.amazon.com/3-D-Huma... |
Summary: All the tools and techniques you need to bring human figures to 3-D life.
Thanks to today’s remarkable technology, artists can create and animate realistic, three-dimensional human figures that were not possible just a few years ago. This easy-to-follow book guides you through all the necessary...