Books
We've found 388 books relevant to the field of humanlike conversational artificial intelligence.
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10556
by Anna Peachey, Julia Gillen, Daniel Livingstone and Sarah Smith-Robbins |
Publisher: |
Springer
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Year: |
2010 |
Order: |
http://www.springer.com/comput... |
Summary: Researching Learning in Virtual Worlds covers a range of research undertaken in 3D virtual environments, looking at both the methods and results of the studies.
This groundbreaking book is the first to specifically address research methods and related issues for education in virtual worlds. It opens...
Subtitle: |
First international Researching Learning in Virtual Environments, ReLIVE08, conference proceedings |
Publisher: |
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Year: |
2008 |
Order: |
http://www.open.ac.uk/relive08... |
Summary: The papers in this book were accepted by the international academic committee and cover a wide range of subjects and research methods. They embody a mix of theory and practice, planning and reflection, participation and observation to provide the rich diversity of perspectives represented at...
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10547
by Helmut Prendinger, James Lester and Mitsuru Ishizuka |
Subtitle: |
8th International Conference, IVA 2008, Tokyo, Japan, September 1-3, 2008. Proceedings |
Publisher: |
Springer
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Year: |
2008 |
Order: |
http://www.springerlink.com/co... |
Summary: This book constitutes the refereed proceedings of the 8th International Workshop on Intelligent Virtual Agents, IVA 2008, held in Tokyo, Japan, in September 2008. The 18 revised full papers and 28 revised short papers presented together 42 poster papers were carefully reviewed and selected from...
Subtitle: |
Rediscovering Artificial Intelligence |
Publisher: |
Springer
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Year: |
2011 |
Order: |
http://www.amazon.com/Computin... |
Summary: Simplicity in nature is the ultimate sophistication. The world’s magnificence has been enriched by the inner drive of instincts, the profound drive of our everyday life. Instinct is an inherited behavior that responds to environmental stimuli. Instinctive computing is a computational simulation of biological and...
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10534
by Albert Ali Salah, Theo Gevers, Nicu Sebe and Alessandro Vinciarelli |
Subtitle: |
First International Workshop, HBU 2010, Istanbul, Turkey, August 22, 2010, Proceedings |
Publisher: |
Springer
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Year: |
2010 |
Order: |
http://www.springer.com/comput... |
Summary: This book constitutes the refereed proceedings of the First International Workshop on Human Behavior Understanding, HBU 2010, a satellite workshop of the International Conference on Pattern Recognition in Istanbul, Turkey, on August 22, 2010. The 13 revised full papers presented were carefully reviewed and selected...
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10532
by Albert Ali Salah and Theo Gevers |
Publisher: |
Springer
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Year: |
2011 |
Order: |
http://www.springer.com/comput... |
Summary: Computer Analysis of Human Behavior presents the key issues and computational tools which will form the foundation of such future applications. With dedicated chapters on both methodology and applications, this essential text/reference provides a broad survey of advanced pattern recognition techniques for the interpretation of...
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10529
by Marina L. Gavrilova, C. J.Kenneth Tan, Alexei Sourin and Olga Sourina |
Subtitle: |
Special Issue on Cyberworlds |
Publisher: |
Springer
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Year: |
2011 |
Order: |
http://www.springer.com/comput... |
Summary: This publication is devoted to the topic of cyberworlds. The 13 papers in the volume constitute revised and extended versions of a selection of contributions presented at CW 2010, the 20th International Conference on Cyberworlds, held in Singapore in October 2010. The selected papers span...
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10528
by Genaro Rebolledo-Mendez, Fotis Liarokapis and Sara de Freitas |
Subtitle: |
Proceedings of the IEEE First International Conference VS-GAMES'09, 23-24 March 2009, Coventry, UK |
Publisher: |
IEEE Computer Society Press
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Year: |
2009 |
Order: |
http://ieeexplore.ieee.org/xpl... |
Summary: The First International IEEE Conference in Serious Games and Virtual Worlds was be hosted by the world’s premier Serious Games Institute in the UK. The event will brought together researchers from a range of disciplines to formulate a new cross-disciplinary community in the emerging field...
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10506
by Karl M. Kapp and Tony O'Driscoll |
Subtitle: |
Adding a New Dimension to Enterprise Learning and Collaboration |
Publisher: |
Pfeiffer
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Year: |
2010 |
Order: |
http://www.amazon.com/Learning... |
Summary: Understanding the impact that 3D environments, virtual worlds, and immersive learning spaces will have on society, business, and learning is a challenge. Corporations, academic institutions, and government agencies must develop a clear understanding of how virtual immersive environments will impact global interactions, knowledge transfer, work...
Subtitle: |
For Film, TV, Animation, Video Games, and Graphic Novels |
Publisher: |
Watson-Guptill
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Year: |
2006 |
Order: |
http://www.amazon.com/Creating... |
Summary: Designing Characters with Personality shows artists how to create a distinctive character, then place that character in context within a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises help readers put everything together to make their new characters sparkle. Lessons...