Books
We've found 388 books relevant to the field of humanlike conversational artificial intelligence.
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5276
by Ning Zhong, Jiming Liu and Setsuo Ohsuga |
Summary: This volume is an attempt to capture the essence of the state-of-the-art of intelligent agent technology and to identify the new challenges and opportunities that it is or will be facing. The most important feature of the volume is that it emphasizes a multi-faceted, holistic...
Publisher: |
Wiley
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Year: |
2007 |
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http://www.amazon.com/Agent-Te... |
Summary: Agents are computational systems that are capable of autonomous, reactive and proactive behaviour, and are also able to interact with each other. The application of agents in e-Commerce is one of the fastest-growing and most exciting areas of computer science. This emerging technology is enabling...
Summary: This book offers students and AI programmers a new perspective on the study of artificial intelligence concepts. The essential topics and theory of AI are presented, but it also includes practical information on data input & reduction as well as data output (i.e., algorithm...
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5263
by Noah Wardrip-Fruin |
Subtitle: |
Digital Fictions, Computer Games, and Software Studies |
Publisher: |
The MIT Press
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Year: |
2009 |
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http://www.amazon.com/Expressi... |
Summary: What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough-or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is...
Subtitle: |
A History of New Media in Theater, Dance, Performance Art, and Installation |
Publisher: |
The MIT Press
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Year: |
2007 |
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http://www.amazon.com/Digital-... |
Summary: Winner, 2008 Lewis Mumford Award for Outstanding Scholarship in the Ecology of Technics given by the Media Ecology Association (MEA). and Winner, Music and the Performing Arts category, 2007 Professional/Scholarly Publishing Awards for Excellence Competition presented by the Association of American Publishers, Inc.
The past decade...
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5260
by Cameron Hughes and Tracey Hughes |
Subtitle: |
Design and Implementation for C++ Developers |
Publisher: |
Wrox
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Year: |
2008 |
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http://www.amazon.com/Professi... |
Summary: Professional Multicore Programming: Design and Implementation for C++ Developers presents the basics of multicore programming in a simple, easy-to-understand manner so that you can easily apply the concepts to your everyday projects. Learn the fundamentals of programming for multiprocessor and multithreaded architecture, progress to multi-core...
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5258
by Cathy Collins Block, Sheri R. Parris MEd and Lesley Mandel Morrow PhD |
Subtitle: |
Research-Based Best Practices |
Publisher: |
The Guilford Press
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Year: |
2008 |
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http://www.amazon.com/Comprehe... |
Summary: This comprehensive professional resource and text is based on cutting-edge research. In each chapter, leading scholars provide an overview of a particular aspect of comprehension, offer best-practice instructional guidelines and policy recommendations, present key research questions still to be answered, and conclude with stimulating questions...
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5256
by Ruth Colvin Clark and Richard E. Mayer |
Subtitle: |
Proven Guidelines for Consumers and Designers of Multimedia Learning |
Publisher: |
Pfeiffer
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Year: |
2007 |
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http://www.amazon.com/e-Learni... |
Summary: This book clearly points the way to improving learning environments and ensuring that e-learning is accessible, relevant, and effective
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5238
by Byron Reeves and J. Leighton Read |
Subtitle: |
Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete |
Publisher: |
Harvard Business Publishing
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Year: |
2009 |
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http://www.amazon.com/Total-En... |
Summary: Every week, millions of people including many of your employees spend hours playing multi-player online games with a level of engagement they don’t bring to work. These aren’t just adolescent video games we’re talking rich narrative quests with 3-D environments, cool avatars, and compelling goals...
Subtitle: |
Towards a New Generation of Computer Interfaces |
Publisher: |
Springer
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Year: |
2001 |
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http://www.amazon.com/Affectiv... |
Summary: A compilation of research intended to contribute to an increased understanding of the role that affect plays in human/computer and computer-mediated interactions. Discusses the various issues surrounding the generation of emotions by computers.