Game environments tend to be highly responsive and demanding and thus provoke active learner involvement. Surprisingly, gaming and in the same line also serious gaming, still make little use of one of people’s most common type of interactions i.e. natural language. Despite the presumed positive effect in e-learning of interactive online characters, the use of virtual characters or so-called Non Player Characters still seems in its infancy. In this work, therefore, we started to look... Read more