Hi all,
I’ve been hanging around this forum for a few years but I’ve never presented myself nor my work. Here goes if anyone’s interested.
I’m a professor of game design at Montreal’s Concordia University and I have a small research project on game conversations. The general research question concerns how we can make dialogue with fictional game characters more interesting, giving more space for player creativity than menu-based systems.
From a more technical standpoint, the approach has been: can we make a fun conversational game on the basis of chatbot technology. And for that I’ve been using Chatscript.
You can read more about the LabLabLab project here: http://www.lablablab.net/
We have two bots you can try.
Our first experiment was “A Tough Sell”, in which you need to convince Snow White to eat the poisoned apple: http://www.lablablab.net/en/games/a-tough-sell/
Our second was SimProphet: http://www.lablablab.net/en/games/sim-prophet/
Both got decent reviews and feedback from gaming communities.
We’re currently working on a 3rd one: SimHamlet.
There’s a brief communication on the project here: http://www.lablablab.net/en/pulbications/
This is a Twitter feed where I post news and funny player-bot exchanges: https://twitter.com/lelablablab
All feedback welcome!
best,
Jonathan