Hello all. New to this forum and ChatScript in general. Tried finding answers in the ChatScript documentation but came up short.
Our existing Unity application employs a C# ChatSocket plugin using .NET Networking classes to connect to our ChatScript server. Previously, our client application consisted of Unity web player builds that would connect directly with ChatScript.
However, since Chrome is phasing out NPAPI support (essentially rendering the Unity web player useless) we are now forced to create a WebGL version of our Unity app. Problem is, we cannot use our old ChatSocket plugin since it relies on the .NET Networking classes. So we need a new method for connecting with ChatScript that the WebGL builder will support.
Unity offers WebSockets as a possible solution for networking issues…so my question is: Is it possible to communicate with ChatScript using WebSockets?
Sorry if this is an obvious question…I’m not a networking expert by any means.