“Curiosity” or more specifically, the pursuit of more information and details about a particular event. It makes conversing so much more human.
This is yet another module that we have done some work in for Caesar, it’s far from completed and not particularly simple, and I aren’t able to give away much detail about how it works…you’ll have to wait for the patents But as an example consider the extremely simple statement
“Dan went for dinner.”
If you can understand what that means, then there are a number of possible information gleaming questions you can construct for further details about Dan’s dinner.
Where did he go?
What time did he go?
What did he eat?
Did he enjoy it?
Who did he go with?
etc etc etc
These are all questions that we as humans would ask anyone that uttered that statement….we certainly wouldn’t just say “Ok.” and end there.
We’ve had good success with our “proof of concept” but for now thats on the back burner as there are other more important features we need that will improve this (and a whole bunch of other things) overall.