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Do-Much-More is designed so as to appear more natural and more knowledgeable than other chatbots, characteristics made possible by its knowledge of the morphology of the English language, some general knowledge, and some knowledge related to word usage.
The most important characteristic of Do-Much-More is its entertainment value. By keeping the user intrigued and entertained throughout a conversation, the hosting web site will be maximizing the time spent by the user in visiting their site. The entertainment value provided by the web site will also encourage many visitors to return to the site often. Additional comments by developer Intelligent Toys: Do-Much-More is a whimsical conversation partner programmed mostly in C++ (about 75% of the code) and the rest in C. The executable code occupies approximately 1.9 megabytes and makes use of some large databases. The chatbot's name, Do-Much-More, owes its origins to the first well-known chatbot program Eliza, which was developed by Professor Joseph Weizenbaum at MIT in the early 1960s. Eliza was named after Eliza Dolittle in George Bernard Shaw's play Pygmalion. I called my first chatbot program Do-A-Lot (in contrast to "Dolittle"), and when enhancing Do-A-Lot to create the current generation of the program I changed the name to Do-Much-More for obvious reasons. The version of Do-Much-More that won the 2009 Loebner Prize competition employs no specialist data as we have not attempted to endow that version with any specialist knowledge. Instead it is designed to respond with generalities, moving a conversation along in a lighthearted way without dealing with any details of a specific topic. As can be seen from the excerpts below, taken from the 2009 Loebner Prize competition, it does this reasonably well. We have however designed into Do-Much-More's architecture the capability to accept specialist knowledge so that we can develop a version of our chatbot for any desired area of specialization. Just about every response from Do-Much-More will then be manipulated so that it includes some mention of the specialist topic. For example, consider the following extract from the dialogue conducted by one of the judges at the 2009 Loebner competition. (A ~ character means that the judge used the backspace key.) The Future for Do-Much-More Our team at Intelligent Toys Ltd has already started on the next quantum leap in performance of our chatbot, employing a novel technique that will enable Do-Much-More to converse on any specified subject. I am convinced that there is a big market for such chatbots on corporate and entertainment web sites. Companies will find it very appealing when visitors to their web site can carry on conversations for as long as they wish about the company and its products. I also see a huge potential for Do-Much-More in providing entertainment on web sites. Imagine being able to chat to a virtual persona who is an Italian food freak, an avid Manchester United supporter or an expert on butterflies, . . . whatever subject you wish. |
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